

This nation will leave the project immediately. The aliens will set up a base in a Council Nation early in the first month.Successful Base Assaults will return a Council Nation to XCOM.

Continent bonuses are overhauled, and you do not gain any continent bonus at start. Satellite coverage also provides nation-specific bonus. All Council Nations who have not left the Council contribute credits to XCOM (they contribute more with a satellite). You can select every Council Nation as starting, and choose among many different bonuses.The game is only lost when ALL Council Nations leave the project.Workshops only affect item prices, and provide diminishing returns up to a cap of 50%.Laboratories and Workshops do not grant personnel.Satellite Uplinks provide 1 Satellite, Satellite Nexuses provide 2.Almost all facilities have their cost, maintenance, power requirements, adjacency bonuses, etc.The Foundry has been massively expanded, with many expensive projects and useful upgrades.Psionics can be researched before capturing a Sectoid Commander.Some autopsies require relevant research. Autopsies are required before interrogations and need multiple corpses.Alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons.Equipment may become damaged and require repair at the Repair Bay as a result of a soldier taking non-armor damage or dying.Equipment that is purchased has a 50% chance to be lost on soldier death.There is an extensive amount of new items for SHIVs, MECs, and Soldiers to manufacture and equip.Secondary weapon types now include Machine Pistols and a one tile range Sawed-off Shotgun. Pistols are inaccurate at range, and have limited ammo.Shotguns are equippable by multiple classes. Gun types now include a high mobility, low damage SMG, a high accuracy, low damage Carbine, and a low accuracy, low mobility, high damage Battle Rifle.
XCOM UNINSTALL LONG WAR FREE
